A drinking game that asks personal questions as a way of opening up the discussion around sex. The project is designed to encourage and promote communication within sex and ease the stigma that surrounds it.
The series of objects, ‘Extremely Angry Objects’, have been created in reaction to the extremely prolific problem of sexual harassment. The objects, made up of modified jewellery and clothing accessories, channel the anger of young women who face harassment on their nights out to clubs and bars. The objects, when worn, also act as weapons of defence by creating a sharp barrier between male harassers wandering hands and a woman’s body.
Metaphorical ways of showing the process of working together. The challenge is to finish the drink, drinking alone is not allowed.
Artificial intelligence in the public imagination reflects sci-fi images of metal people: robots who will steal their jobs or spontaneously adopt a malevolent dislike of humanity. Framing our fears of AI in terms of human-like robots exposes our problem of looking rationally at AI’s promises and pitfalls. In attempt to alter the public’s perception of AI; An Intelligent Parking Meter exposes AI’s pitfalls whilst highlighting robotics promises.
Chasing the sun is a dynamic, obsessive journey documented from Bristol City to Weston Super-Mare. The journey dives into a vigorous moving image through zooms, twists and turns. Using photography, stop motion and videography the final film aims to communicate the way we as humans travel through the land, using the sun as our guidance to direct us.
This film is the second project part of my extended study in the relationship between man and land. Alongside to be viewed with the film is; a publication, a large scale fold out map, an accordion poster, a laser cut typographic object, a photography book, a sun typographic video and a promo video.
Through exploring creative related fears and insecurities, I have created a set of uniquely shaped balancing blocks, which aim to aid creative block. The forms are inspired by the conflicting physical associations with the word ‘block’, such as irregular, multi-faceted and stone-like shapes. The process of stacking the blocks into mini, precariously balanced sculptures are inspired by the man-made stack of stones called Cairns. This process of stacking, building, and balancing encourages thought and imagination. Every interaction and build will be unique due to the irregularity of the blocks, allowing the mind to think creatively and find a solution, moving away from the creative block.
Supporting publication looking at the usability of the balancing blocks. How people interact and interpret with them whilst also referring to the concept of ‘play as work’ to aid a person’s creative block. How does the simple act of playing spark a persons’ creativity? whilst examining how the creations are representative of the players’ practice and stylistic approach.